Friday 9 May 2008

Blend shape editing

I have had a slight problem with the blendshapes of the eye sockets for the character. The problem that keeps arising is when I mix more than one blendshape together the eyelid bulges out of the mesh. Luke made the original blendshapes and didnt know this would happen but I have fixed the problem now


BAD BLEND


FIX



GOOOOD BLEND