Wednesday 12 March 2008

paint weighting farmer

I have finally finished paint weighting the farmer that Luke modelled, textured and rigged. This model was extremely hard to paint weight because it had a very complex array of joints. Also the model was quite low res so I couldn't achieve much detail or control when painting the weights onto the vertices. In the end I found a way to duplicate the model and smooth it - I then assigned this to it's own layer. This enables us to switch between the high poly and low poly versions of the model.