Saturday 9 February 2008

Rendering workflow

I have worked out and written up a workflow that our group can follow outlining what layers to be rendered, what order to layer them in, how to layer them and which renderer to use:
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Rendering

The rendering will be done over seperate layers for the establishing scene. We will be using a combination of Mental Ray and a custom renderer. In the Mental Ray passes we will be rendering the colour pass, fur/hair, paint effects and fog or lighting effects. In the custom render pass pass we will render that ambient occlusion, shadows and final gathering. We will then layer these attributes together to make the final composition. The order of the layers whould be:

- (MR) Colour pass and Paint effects or Hair/fur
- (MR) Fog pass (luminosity)
- (Cst) Ambient Occlusion Pass (multiply)
- (Cst) Shadow pass
- (Cst) Final gather pass

(MR = Mental Ray / Cst = Custom Renderer)
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