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Objects closest to the camera appear white and furthest are dark. The plan was to then use this channel as a guide for the depth of field affect in After Effects so that the whiter objects are less blurry than the darker ones. However I had major problems with the compatibility in after effects because in maya the only formats that can output a z channel are mayas native "iff" format and RLA. Unfortunately after effects does not recognise z or depth channels from "iff" images so I was forced to use RLA. This is bad because our custom renderer we are using does not export RLA images. I then tried to export a depth pass just using the maya software renderer in RLA format but after effects couldnt handle the file properly and refused to recognise the Z channel!
I then came across a very good compositing package. I found out that this software has much more compatibility than after effects in terms of the z channel so I began playing about with it and eventually achieved a natural looking depth of field affect in an amazingly fast render time (literally 1 sec per frame). This is the result:
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