I have been UV mapping Rey's model of some machinery the last couple of days
Monday, 17 December 2007
Tuesday, 11 December 2007
rendered look
Monday, 10 December 2007
Wednesday, 21 November 2007
Tuesday, 20 November 2007
Colour charts
Animatic
This week Luke, Gary, Rey and I have been working on the animatic. we have been animating the blockout in 3d to give us an idea of the movements and timings. I would post playblasts of what I have been working on but blogger will not let me. I will try and post them when I find out what the problem is.
Friday, 9 November 2007
character posing
Tuesday, 6 November 2007
Weighting
Robber Chicken
Thursday, 1 November 2007
Orville
Storyboards
Possible title for the film
Get Layed
We know this isnt gramatically correct but it is a play on "Lay" and egg as opposed to get "laid" which is an entirely different thing
We know this isnt gramatically correct but it is a play on "Lay" and egg as opposed to get "laid" which is an entirely different thing
Restarting the storyboarding
For the past couple of days I have been working with Luke to get the camera shots in the 3D blockout of the barn looking good so we can draw ontop of them and collate them to make the storyboard. These are a few of the many images I have rendered out - these do not include the drawings we will be putting ontop of them later:
Modelling
As I said in an earlier post, we thought it would be a good idea to actually start modelling certain props and sets that we know would definately be in the film no matter what. This will save us time in the long run and will provide us with a rough 3D blockout to work with for the animatic.
I started to model a rough blockout of the interior of what the barn should look like:
I tried to keep with the mis-angled look which I loved in Luke's original sketches and concept for the film
I started to model a rough blockout of the interior of what the barn should look like:
I tried to keep with the mis-angled look which I loved in Luke's original sketches and concept for the film
Change to the opening
After doing the storyboards I posted in the last blog I had an extreme change in view as to how the story should actually start. I was very unhappy with the way the truck drives to the farm and all of the shots before we would even get to the chicken coop. I decided that we should get much more to the point with the film and perhaps start in the farm straight away because I felt all the rest was unnesesary and too time consuming for a 2 minute short. The next day I spoke to the group about my thoughts and most of them agreed with me. We then spoke to Jared Taylor who flat out agreed with me and said to the group that we should approach the film in this way. So it was back to the drawing board, literally.
With this new change in direction I have also drawn up a timeplan for how I think the production of this film should follow (click to enlarge)
With this new change in direction I have also drawn up a timeplan for how I think the production of this film should follow (click to enlarge)
Saturday, 13 October 2007
Storyboard
evil gate
Friday, 12 October 2007
watermill
Today I started modelling an asset for the farm - a watermill:
I know it is very early to start any modelling but I am doing this on the side to help with generating ideas for more concept art. I believe that I might aswell get one or 2 of the assets out of the way which myself and the group know will definately make it into the final piece
I know it is very early to start any modelling but I am doing this on the side to help with generating ideas for more concept art. I believe that I might aswell get one or 2 of the assets out of the way which myself and the group know will definately make it into the final piece
Wednesday, 10 October 2007
Group Discussion
Yesterday we also had a very long group discussion about how we would want the film to start. At first we had one idea and decided to change it so we could add more depth to the character. After much debate and disagreement we settled on a few ideas which we really liked.
it has begunnn!!!!
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